Progression on the gap removal feature (screenshot)


This is so exciting; it may not look like much to the untrained eye but ; 
I've implemented a very rudimentary gap remover
from already drawn in spritesheets that follow some obvious sizing rules
*that can maybe be added upon in the future*

On the bottom right is the gapless copy that's actually 4 individual drawn images
that draw with pixel spacing removed
also the it has bilinear filtering or whatever
which can be removed easily with one attribute change *if am not mistaken*
so will be very pixel looking in the end product.

Now to get the rest of the spritesheet to be gapless
and figure out how to make it work with different sizes of pixel grids, etc

Once this feature is completed; entirely am going to retexture
the entire linatrix ui ; with a different look.

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